Wikileaks and context

Most likely you’ve also read something about the recent leaked personal opinions of US politicians and diplomats. I’m not really interested in who exactly did leak this information or by what intention. I’m curious however whether this leakage will really harm current and future diplomatic relations or not.

Why can’t this have a constructive effect? In everyday business we have a tool called ‘intervention’, designed to ‘leak’ and overcome bottlenecks of personal interaction.

Leaked diplomatic memos from the U.S. ambassador in Paris cast French President Nicolas Sarkozy as “hyperactive” and impulsive, an authoritarian leader surrounded by aides who don’t dare challenge him. (source)

An intriguing alliance: American diplomats in Rome reported in 2009 on what their Italian contacts described as an extraordinarily close relationship between Vadimir V. Putin, the Russian prime minister, and Silvio Berlusconi, the Italian prime minister and business magnate, including “lavish gifts,” lucrative energy contracts and a “shadowy” Russian-speaking Italian go-between. They wrote that Mr. Berlusconi “appears increasingly to be the mouthpiece of Putin” in Europe. The diplomats also noted that while Mr. Putin enjoyed supremacy over all other public figures in Russia, he was undermined by an unmanageable bureaucracy that often ignored his edicts. (source)

Angela Merkel’s role as Germany’s and Europe’s leader is undisputed. No other leader of a large member state is politically fit enough to offer himself up as a leader, … . However, she is conscious that her strength derives largely from the weakness of her counterparts and other factors beyond her control. (source)

Yes I know, normal ‘professional’ interventions usually take place behind closed doors. And such results are not to be leaked online. Could you imagine Poetin, Berlusconi, Merkel and Obama in a get together group intervention? I.e. using the endresult of this idea I issued earlier.
Suppose they do meet up for an intervention, would you be interested in the outcomes or not? Would your knowledge of the outcomes effect their decision making?

[?] Are there other conditions besides ‘lack of context’ that make visualized reciprocity harmful?

[?] Are there other conditions besides ‘contextual awareness’ that make visualized reciprocity useful?

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Legenda

 

I’ve set up some reading guidance:

[!]

 this is very interesting / I agree

[-]

 I don’t agree

[?]

 this raises a question

[.]

 this is contextual information

“italic”

 this is a quote from another person

 this means we skip some of the original text

{comment}

 this is a personal insert for clarification

<some text>

 this is a temporary note waiting for completion

HINT: Go to default ‘find’-page and use strings like “[?]” (without the quotes) to find all my questions, or “[!]” to find all highlights.

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Common Identity Theory and Common Bond Theory

With reference to Kadhamabari Sankaranarayanan, August, 2010 (link)

[!] Chapter 2.2 of this thesis about online communities describes two theories, originating from organizational science: “There are two theories of group attachments that have been linked to design decisions on online communities (Ren et al., 2007). They are the common identity theory and the common bond theory. The common identity theory makes predictions about the causes and consequences of people’s attachment to the group as a whole while the common bond theory makes predictions about the causes and consequences of people’s attachments to individual group members (Ren et al., 2007).”

Common Identity Theory (people’s attachments to the group as a whole)

  • social categorization (Turner, 1985) (Turner et al., 1987)
  • {cooperative} interdependence (Ren et al., 2007)
  • intergroup comparison (Tu & Terry, 2000)

Common Bond Theory (people’s attachments to individual group members)

  • social interaction (Cartwright & Zander, 1953)
  • {exchange of} personal information (Collins & Miller, 1994)
  • personal attraction through similarity (Ren et al., 2007)

[.] Chapter 2.3 describes a Theory of Reciprocation, originating from behavioral science: “In the case of common bond there is direct reciprocity, and in the case of a common identity there is general reciprocity. … Social psychologists have found that the urge to reciprocate is deeply ingrained (Cialdini, 2001). … Voting on web sites is sometimes done in the context of reciprocity (Dellaroca et al, 2004). … Networks of reciprocity are highly motivating, and encourage participants to maintain an awareness of the community that surrounds it (Sadlon et al, 2008). A community designed on the basis of common identity is said to be more stable when compared to a community designed on the basis of a common bond  (Ren et al., 2007).”

[?] Does this mean that personal relations are more important for / more effective in group decision making than relations between groups, that is from a ‘group-as-a-whole perspective’ ?

[.] Sankaranarayanan continues: “According to Milgram (Milgram, 1997) and Zajonc (Zajonc, 1986), visually representing people in an online group help people form personal attachment to each other even without communicating with each other. Visualization of actual communication flow among community members can create bonds between friends of friends by helping people fill in gaps (Ren et al, 2007). Making contributions visible in a community as a whole leads to some extent of recognition of the member’s contributions. So visualizing reciprocal and non reciprocal relationships might help members to recognize their current position in the community.”

[?] Could we extrapolate and hypothesize that an ‘awareness of ones position in a group’ would make the group a better decision making unit as a whole?

[?] Would visualization of individual reciprocity make group decision making more effective?

[?] Would visualization of inter-group reciprocity make group decision making more effective?

[.] 2.5 Focusses on social visualization {as a tool for the ‘group-anthropologist’} : ” … Visually representing information enables users to see data in context, observe patterns and make comparisons (Heer et al, 2009).  Visualization techniques are important aids in helping users and researchers understand social and conversation patterns in online interactions (Viegas et al, 2004). … Social visualization is defined as the visualization of social data for social purposes” (Karahalios & Viegas, 2006). Social visualization is a sub category of information visualization and focuses on people, groups, conversational patterns, interactions with each other and relationships with each other and with their community.”

[-] I wonder why the final intervention was choosen. I seams to suffer information overload (despite earlier notion of visual overload, a common side effect -as stated- due to a vast amount of related subjects).

[?] What workaround would visualization of reciprocity have to offer, when avoiding visual complexity?

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Ideas for cases

 

What would be interesting cases?

[!] interesting cases based on criteria like group to group decision making, high degree of information ~/ multiple dimensions of information and opinion / intention / reciprocity sharing

  • Development aid: negative effects to local economies – short lifespan of NGO’s – political motivation’
  • Board room decision making and hidden interests
  • Civil participation in spatial planning
  • Portfolio building of Universities
  • Floodcontrol 2015
  • Parliamentary system
  • Voting support (national, regional, …)
  • Prioritizing solutions for improving traffic flow
  • First/second year studentgroups (design / engineering project, fiction / docu project, businesscase project)

[-] other

  • Decision making by individuals within a single group
  • Decision making when hiring new people

 

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Collaboration and changing rules

On my wishlist is a small number of games to explore.

FLUXX (zombie~, monty python ~, …).

220px-Fluxx-2009

This game is based on changing rules! Nice.

A new evolving type of game playing are collaboration games. In Haarlem you can find Spellenhuis, publisher of spelregeluitleg.nl. The owner produces short movies about all kind of (board) games, including collaboration games like Krakow and Pandemic.

Beware, Roborally, beware! Beat that, Hexagon!

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Visual simplicity

I bought a new book, Dataflow 2. The book is filled with very pretty imagery based on complex information, but why are those images not self explaining? Form follows function has missed a turn. Sure I do like visual complexity, but what about visual simplicity?

data_flow_2_review

Create your own opinion after seeing this review

Anyway… I should have bought a very elegant example of graphic design. In the same shop. The Tabletto

tabletto1

tabletto4

tabletto2

tabletto3

Simple and beautiful. All available @ the graphic design museum Breda. Or use this webform.

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Visual reflections of social behavior

With reference to JM DiMicco. “Changing Small Group Interaction through Visual Reflections of Social Behavior,” PhD Thesis, MIT Media Lab. May 2005. (link to abstract & index terms)

Link to other work of Joan Morris Di Micco

THE THESIS
abstract
[.] “This thesis proposes that technology in face-to-face settings can be used to adress the social factors that have a damaging influence on group decision-making in progress”
The differentiates by excluding a mediator. It uses “visualizations to the group {, visualizations} of individual levels of participation and turn-taking behavior.
Realtime visualization of participation levels ‘capped of’ excessive participation, whereas realtime visualization of turn-taking did not produce this change. Feedback of turn-taking in between the sessions did. Only groups with poor information sharing strategies did benefit reviewing turn-taking patterns.
“The central finding of this research is that displays of social information, viewed during or after a meeting, bring about changes in a group’s communication style, highlighting the potential for such displays to improve real-world decision-making.”

POINTS OF INTEREST
[!] In chapter 3 Visualizing behavior I find some interesting quotes:

1) “Social translucence … {is a principle} of increasing visibility of behavior and interaction patterns”
2) “By producing an automatic summary of the group interaction and allowing a group to replay it, I hypothesize that Second Messenger 2.0 can similarly assist groups in understanding and improving their interactions”

[!] Use collaboration technology within the role of a social facilitator to adress the issues of group behavior, rather than as a process or communication mediator.

[.] 1-A Theoretical grounding
“First, determine ways to increase vigilance in considering choice alternatives (Janis 1982); second, work to limit the effects of group polarization (a group’s tendency to shift towards risk or caution) (Brown 1986); and third, discover ways to increase the sharing of information between individuals (Stasser 1987).”
The idea arises that there might be a beter way towards group decision making, besides training (leadership & procedures).

[!] 1-C Mediation technology
Technology as a mediator has it’s negative side effects (trust issues, lower rates of accuracy, time consumption, declarative statements over information based statements, polarization). DiMicco suggests Media-Richness Theory, focussing on ‘the limitations of our ability to express ourselves in the current media’, rather than on our group processes.

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Stigmergic interaction

The research of Mark Elliot about Stigmergic Collaboration (2007) concludes with paragraph ‘Future directions: Participatory governance…’ refering to the interface below as an example of mass collaboration. This award winning interface triggers a thought.

IDSA_Sugar_Sm

[!] In combination with the potential of ‘Organisation Arrangements‘, a visualization like the one above could be interesting way of feedback of group behavior. I’m thinking of displaying realtime feedback of dynamics in group relationships and group intentions. I’m thinking about the introduction of group interference, based on existing but unspoken behavior and (silent) intentions:

[?] How could already existing differences be magnified to positively effect the collaborative task at hand, while minimizing negative, unwanted side effects of this magnified differences?

If you too want to explore this idea, while I’m still setting up my research, go ahead! And please keep me informed.
If you already know other initiatives about visualizing group behavior, please leave a comment below.

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